RWK’s quests are specifically obtained by going to a specific location, talking to special NPCs , or defeating certain monsters at specific locations. Quest items are designed to enhance the characters, and some of the powerful results are also available from Glitchless . However, all items are obtainable by playing the game without purchasing them. Skills can range from 0 to 125 and get up to speed. Level of advancement depends on the percentage of experience The higher percentage of the experience of a player with higher skills. Characters can only train one skill at a time, but they can be proficient in multiple categories. Skills become more difficult to improve as they mature. Players are able to obtain kingdoms by settling in a location which is not occupied by anyone else. High level players maintain multiple kingdoms, also called a plex , and collect interest gold by depositing a certain amount of gold into the kingdom. Players can also attack other players using a kingdom of their own. In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage.Players begin by creating a character of a selected race, resulting in a level 0 character with a basic set of equipment. Players can then begin with adventuring and fighting monsters. Players are able to chat while they are playing the game when the player’s character reaches level 1. PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable.Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too!.Control your own territory or encroach on your neighbours! No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources.Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people.This entry was posted in The Sandbox and tagged Chivalry, darkfall, Everquest, guildwars 2, mmosmacktalk, Mortal Online, planetside 2, rocksmith, sandbox podcast, ultima. Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward! Darkfall Unholy Wars We go over a bunch of information from a post by, its a massive list so be sure to check out the post for further details.Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system).
Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle.
At a later stage once we have bought the ‘large guestroom furniture’ and a house bank it will be used by the clan as a mini-hamlet.